When writing the article about the Invictor warsuit I realised I was getting way off on a tangent about weapons on modern 40k vehicles. So much so that I realised, you know what? I have a lot to say on that topic alone. Older readers may recall a time when a vehicle had a listed number of crew, and you could only fire as many weapons as you had crew to fire them. They also had vehicle damage tables and some of the results involved crew getting killed, so you might need to shuffle the crew around to ensure that the most important weapons were crewed. So if a vehicle had more guns then crew, either by design or by accident, you had to make tactical choices. Fun stuff. These days that level of detail has long since gone the way of the Dodo (for good reasons), along with fire arcs, blast markers, damage table etc.; but with it gone, GW has slowly been increasing the number of guns on its vehicle models. As such, I’m going to take a look at a bunch of modern(ish) GW vehicles (either
Greetings my lovely bunker dwellers! I promised last time that I'd be back with more tales of the Kessarine 4th Armoured Brigade. Today it's the turn of the officer corps of C-company to be in the spotlight, and because they're the real story makers of the Kessarine we're going to be getting into some more lore courtesy of the opinions of the fine and upstanding Commissar Dravland . I'll split each bit of the post into two sections, one painting and modelling and the other lore. To make it nice and easy to find the bits you want I'll do Dravland's thoughts in itallics. Given that there is no option to just have an individual non-Cadian officer any more (and with some daftness on thou shalt not duplicate weapons [heavy sigh and eyeroll]) I needed to work up some command squads. Fortunately, as mentioned last time, Anvil Industries provided some useful bits and a trawl of the bits sites gave me some nice medic and vox bits, behold: I love that Cadian master